Other missions feature slippery stages, or some handicap placed on the player. But occasionally, some missions feature restrictions, such as victory only being allowed when in SoulCharge mode, a special powered-up mode characters enter by pressing a button combination when in possession of a full energy bar. These are usually simple, such as defeating an opponent. While most of these cutscenes are not voiced, there are a lot of missions, including side quests, some of which are multi-staged. This mission-based mode stars the player, a user-made creation of original design, as they trek across Asia and most of Europe and Africa. Those looking for a challenge should head online, play versus, or try their hand at the arcade mode.Īnother focus of the single-player content is the Libra of Soul mode. Most fights are hardly a challenge, even in the main campaign, unlike in Soulcalibur V where the difficulty spiked like an electrocardiogram. These campaigns are about half a dozen episodes each, with fights in between each chapter. While the main campaign may only take approximately 1-2 hours to complete, it does also come with mini campaigns for each main character. Many assets are re-used for this mode, which becomes glaringly obvious at certain points. Once again, most cutscenes are not in-game, but rather static scenes filled with character avatars and minimal animations. Unlike Soulcalibur V, this campaign has more substance to it. Soulcalibur VI features a campaign, like the games before it. While a formal analysis has not been run, Soulcalibur VI appears to target and hit 4K resolution at 60 frames per second on the PS4 Pro, though tricks such as dynamic resolution may be used to render the game at lower resolutions if needed. And why not? The Unreal Engine 4 is a robust game engine that supports high-fidelity graphics, and many visual effects and rendering methods to make for a solid performance. Indeed, it has now been used to power games in the Mortal Kombat, Street Fighter, Tekken, and Injustice series of fighters. The Unreal Engine seems to be the go-to game engine for fighting games these days.
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